WHO are you designing your game for?
People about any age that likes archery. It is kinda the same as the bow and arrow game in the Legend of Zelda except you don't kill anything. It's only a target practice game.
WHAT will your game teach the player about your topic?
It's going to be like Study Island. If you get something right then you get to shoot the arrow.
WHERE does your game happen?
My game happens in an archery shooting range.
Describe the world you will design for your game.
It will just be a regular one color screen.
How will this setting add to the learning experience?
I don't think it will do this.
HOW does your game world teach the player about your topic?
I would not know that yet.
What happens in the world that helps the player learn?
I would not know that yet.
How does the player use what they learned to make something happen in the game?
I am working on that.
WHY is a game a better way of understanding your topic than a quiz?
Because it's fun and not boring.
This is a good blog, because your answers are.... well... straight up! I like the honesty, but I think that you could answer these questions a little better.
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